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Jan 02: 06:47
Happy New Year!

Jan 01: 15:43
Happy New Year everyone!

Dec 27: 00:55
Merry Christmas!

Dec 24: 21:32
Merry Christmas guys!

Nov 27: 12:30
I think you can join every race apart from the events which take place at the Rockingham track.To join you just have to join the server on time. You can find the password for the server below this chatbox.
Good luck!

Nov 23: 14:03
Hi, I am new here, and I have some questions.Which near races are for S2 licence and how to join them?

Nov 20: 18:45
The password is below this chatbox. It is 'practice'.

Nov 20: 18:33
when is it gonna be posted?

Nov 20: 18:25
thanks

Nov 20: 18:13
yeah under chatbox
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Absolute Beginners Racing League :: Forums :: Live For Speed :: Live For Speed news and/or Help |
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LFS progress report |
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Moderators: winDOS, Starbert, Mazdarati, Yisc[NL], Riel, weefelly, postal, Black13, Ponty, Gutholz, Aeropunk, youliftyoulose, Mondbrot
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Yisc[NL] |
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![]() ![]() Registered Member #18 Joined: Wed Feb 27 2008, 09:50amLocation: Leiden Posts: 300 | wrote ... added Thu, Dec 24th, 2010 14:00 >Progress report -------------------------------------------------------------------------------- Dear LFS Racers, We hope you have had a good year. The stable Z28 has been the latest version for a long time now, while we have been working on things for the long term future of LFS. As many of you know, the tyre physics system is being updated so all the cars will behave that bit closer to reality. It has proved to be a challenging and unpredictable project, involving a lot of studying, mathematics, testing and rewriting. Sometimes, we had a version that felt good to drive and it seemed that soon we would be able to release it to the community. But then we found situations where the simulation produced incorrect results, leading to further investigations into the way tyres perform in various circumstances and why they do so. One thing tends to lead to another and for a while it seems that the more you learn about tyres, the more you realise that there is so much more to find out! Scawen has written a little more about tyre design and simulation in case you would like to get a bit more technical. The VW Scirocco and Rockingham have seemed quite close to release for some time now, but we decided to wait for the updated tyres because these things from the real world will be best experienced with the most realistic physics system. Eric has been working on some more S3 content but he would like to get nearer to finishing before we show any new pictures. Victor has recently produced a special program "LFS Record" which can help you to produce smooth movies from Live for Speed, using advanced camera control. It is still in a beta stage at the moment. The program has a lot of features - too much to describe here, so if you do make movies or would like to have a go, take a look at the LFS Record thread on our forum. - LFS Developers Source: LFS.net | ||
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Black13 |
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Black13![]() ![]() ![]() Registered Member #430 Joined: Sun Jul 19 2009, 04:38pmLocation: NL Posts: 437 | Wow, and Yisc saw this before Mich. ![]() | ||
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Riel |
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riel![]() ![]() ![]() Registered Member #174 Joined: Thu Sep 04 2008, 02:58pmPosts: 386 | Big news there :/ ![]() | ||
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Michalxo |
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![]() ![]() Registered Member #162 Joined: Thu Aug 28 2008, 06:11pmPosts: 606 | Black13 wrote ... Wow, and Yisc saw this before Mich. ![]() No no, I read it on 24th at about 21:00.. I was expecting something from Scawen... something more enjoyable though... heh ![]() | ||
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Yisc[NL] |
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![]() ![]() Registered Member #18 Joined: Wed Feb 27 2008, 09:50amLocation: Leiden Posts: 300 | wrote ... Dear LFS Racers, Since the release of Z28 there have been various fixes and improvements that were not related to the new physics. Some of them were already added into my Z28 compatible version as well as the new version. But until now there weren't enough significant updates to release a new version, while Z28 was so stable. NOTE : This patch is mainly compatible with Z28, so does NOT have the new tyre physics, the VW Scirocco or any S3 content. It is an intermediate update with some interesting improvements for LFS while I continue with the tyre physics. The new version can connect to Z28 hosts, but Z28 cannot connect to the new version's hosts. The main things in this patch : - New free view in SHIFT+U mode - not bounded by the path - Improved collisions with unmovable objects (e.g. red barriers) - Number of autocross objects increased to 800 (was 512) - Open track configurations allowing you to drive anywhere - Collision detection and reporting system (via InSim) - Graphical optimisations improving frame rates - Many other fixes and improvements The story behind the new patch : A few weeks ago I was working on some track editor improvements that Eric had requested, when I came across a fix that could possibly affect key presses in multi byte languages. An LFS user in Japan kindly tested the change, to make sure the fix didn't break the text input. I added a few updates from the new version into the patch before sending it to him. Talking to Victor about possibly releasing the updates in a patch, he asked if it was possible to do a quick fix in SHIFT+U mode to help with his LFS Record program. I have long been a little frustrated in SHIFT+U mode so I got a bit carried away with that and rewrote all the camera control. It took a few weeks (that made me nervous as I really want to finish the new physics) but the result is a lot nicer to use. You can move the camera around freely, not bounded to the track path. The editor is fully aware of where your mouse is pointing and that helps with mouse movement and object positioning. Because the new view is not locked to the path of the track, LFS does not know which objects are visible, so the whole track must be drawn. I managed to find several optimisations that improved the frame rate in this situation, and that gave me a thought : if you can be in SHIFT+U mode and draw everything, then how about allowing "open configurations" where you can drive around anywhere in a track area, with the barriers removed? I thought that would make the patch more interesting, and managed to get it done in a few days. To make the open configurations useful, you need to put barriers up using the autocross system. But the unmovable barriers were famously troublesome, often throwing your car several metres in the air if you touched a red and white barrier. Looking into this, I found that I was able to improve these collisions a lot without any major changes. It doesn't seem to affect the hotlap replays (tested on all the world records). Over last weekend I added a collision detection system, that can send information about collisions to InSim. And today I've increased the maximum length of message packets, which will be helpful for InSim programmers. If all goes well, it should be possible to release this as a test patch within one to two weeks. There are a few things left on my list, including VOB mod protection and some small InSim updates. I am aiming for one week - I do want to get back to the physics - but I know that finishing things off sometimes takes longer than expected. Here is the full list of updates : SHIFT+U mode : New free view mode replaces the old "low" and "high" path modes Object or ground targeted by the mouse pointer is now detected Left mouse button moves view point by "dragging" target point Double click to move view point directly towards target point Mouse wheel moves view point towards or away from target point Left + Right mouse buttons rotate view point around the target Arrow key movement follows ground below view point when possible Store up to 10 views per track configuration with SHIFT+NUMBER Recall a stored view with CTRL+NUMBER (or click on the button) Click on a car to follow it / move away to stop following Autocross editor : Maximum number of autocross objects is now 800 on all tracks Object positioning is much better - using mouse target detection Less CPU / better checks when adding / moving / deleting objects FIX : Could click on invisible replay slider when buttons visible FIX : Could add marshall circles out of bounds then undeletable FIX : N key in SHIFT+U with options on caused overlapping text Open configurations : New "drive anywhere" open configs (CTRL in track select screen) Open configs can be selected with text command like /track=SO1X Open configs can be used as racing circuits by adding checkpoints Checkpoints can now be up to 62 metres wide to include pit lane Optimisations : Removed continual small memory leaks (materials list corruption) Number plate generation is much faster - reducing pit-out glitch Frame rate increased - drawing most world objects is much faster Interface : Unlock screen now renames unnamed player to user name on exit Clicking selected track loads that track (like pressing ENTER) Windows messages processed in a cleaner way (affects key presses) Mouse movements are processed more efficiently (drag / slide) FIX : Mouse look info could go off screen in some languages FIX : An invalid view could be selected when no cars in race FIX : Meeting room scroll bar was invisible in recent versions FIX : Text commands could be used to load layout in hotlap mode Graphics / Audio : Improved display of help text / lesson text / welcome messages F9 tyre diagram and SHIFT+L suspension diagrams now antialiased Improved tyre optimisation - no missing parts of deflected tyres Entry screen logo and frame are now drawn if a dialog box is open FIX : In Driver Options the driver intersected with world objects FIX : Reset from behind a barrier at South City could stop sound FIX : Missing shadow on ground near fences at Autocross track Multiplayer : List of hosts can now show hosts you are not licensed to join Host name is displayed in task bar and window title (if Latin) Host options are now readable when opened from game setup screen Default host IP address is now 127.0.0.1 (address of local host) CTRL+SHIFT now displays time and date in all multiplayer replays Removed TCP filter that allowed old versions in the list of hosts FIX : Some problems resulting from multiple requests to join race FIX : Pit stop did not end if car was knocked out of the pit lane FIX : Some crashes that could result from an invalid unlock state FIX : Some missing images (e.g. track select) caused LFS to crash FIX : Suspension could incorrectly stay broken on remote computer InSim : NLP / MCI minimum time interval reduced to 40 ms (was 50 ms) New collision packet gives details of contact between two cars Longer IS_MST now up to 128 chars / specify sound / send to all Misc : Misc options : F9 / F10 accelerometer can be shown as one value Improved detection of invalid window positions when starting LFS URL command is now case insensitive - LFS:// or lfs:// both work Security : InSim can no longer be initialised from a URL command Cruise : no need to drive a lap before serving DT / SG penalty Cruise : current lap is not displayed if lap timing is disabled FIX : Improved collisions with unmovable objects (red barriers) FIX : InSim camera with vertical pitch would cause LFS to crash FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt Source: CLICK | ||
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luca |
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![]() ![]() Registered Member #361 Joined: Wed Apr 08 2009, 08:51pmLocation: rieti (italy) Posts: 690 | Very good job Ysch,but one information.. have you ever thought about racing in the rain? | ||
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Starbert |
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Head League Admin![]() ![]() ![]() Registered Member #3 Joined: Wed Feb 20 2008, 12:09pmLocation: Sittard [NL] Posts: 646 | Very nice!!! | ||
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Stevie |
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![]() Registered Member #871 Joined: Sat Jan 08 2011, 06:22pmPosts: 147 | Very nice indeed but tyre physics are a real doozy ![]() ![]() | ||
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Yisc[NL] |
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![]() ![]() Registered Member #18 Joined: Wed Feb 27 2008, 09:50amLocation: Leiden Posts: 300 | WARNING : THIS IS A TEST NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM Hello Racers, here is a new Test Patch : Z30. You can read the story behind this thread in the main forum thread : http://www.lfsforum.net/showthread.php?t=73874 Z30 is semi-compatible with the previous version Z28. Z30 can play version Z28 replays. Z30 can join Z28 hosts. Z28 cannot join Z30 hosts. You cannot upload hotlaps made with Z30. Please keep a backup of your LFS.exe from version Z28 so you can go back to Z28 if there are any problems. Changes from Z28 to Z30 : Contact detection and collisions : Improved contact detection with road / walls / pit garages Improved collisions with unmovable objects (e.g. red barriers) Unmovable objects (e.g. ramps) now have concrete friction level SHIFT+U mode : New free view mode replaces the old "low" and "high" path modes Object or ground targeted by the mouse pointer is now detected Left mouse button moves view point by "dragging" target point Double click to move view point directly towards target point Mouse wheel moves view point towards or away from target point Left + Right mouse buttons rotate view point around the target Arrow key movement follows ground below view point when possible Store up to 10 views per track configuration with SHIFT+NUMBER Recall a stored view with CTRL+NUMBER (or click on the button) Click on a car to follow it / look away to stop following Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide Ramp1 and Ramp2 are stored in the exe and loaded into all tracks Autocross editor : Maximum number of autocross objects is now 800 on all tracks Object positioning is much better - using mouse target detection Less CPU / better checks when adding / moving / deleting objects FIX : Could click on invisible replay slider when buttons visible FIX : Could add marshall circles out of bounds then undeletable FIX : N key in SHIFT+U with options on caused overlapping text FIX : High altitude layout objects appeared under ground on load Open configurations : New "drive anywhere" open configs (CTRL in track select screen) Open configs can be selected with text command like /track=SO1X Open configs can be used as racing circuits by adding checkpoints Checkpoints can now be up to 62 metres wide to include pit lane Optimisations : Removed continual small memory leaks (materials list corruption) Number plate generation is much faster - reducing pit-out glitch Frame rate increased - drawing most world objects is much faster Interface : Unlock screen now renames unnamed player to user name on exit Clicking selected track loads that track (like pressing ENTER) Windows messages processed in a cleaner way (affects key presses) Mouse movements are processed more efficiently (drag / slide) FIX : Mouse look info could go off screen in some languages FIX : An invalid view could be selected when no cars in race FIX : Meeting room scroll bar was invisible in recent versions FIX : Text commands could be used to load layout in hotlap mode Graphics / Audio : Improved display of help text / lesson text / welcome messages F9 tyre diagram and SHIFT+L suspension diagrams now antialiased Improved tyre optimisation - no missing parts of deflected tyres Entry screen logo and frame are now drawn if a dialog box is open FIX : In Driver Options the driver intersected with world objects FIX : Reset from behind a barrier at South City could stop sound FIX : Missing shadow on ground near fences at Autocross track Multiplayer : Wear limit for changing tyres can be set to 100% (never) List of hosts can now show hosts you are not licensed to join Host name is displayed in task bar and window title (if Latin) Implemented VOB mod protection (physical changes will cause OOS) Host options are now readable when opened from game setup screen Default host IP address is now 127.0.0.1 (address of local host) CTRL+SHIFT now displays time and date in all multiplayer replays Removed TCP filter that allowed old versions in the list of hosts FIX : Some problems resulting from multiple requests to join race FIX : Pit stop did not end if car was knocked out of the pit lane FIX : Some crashes that could result from an invalid unlock state FIX : Some missing images (e.g. track select) caused LFS to crash FIX : Suspension could incorrectly stay broken on remote computer FIX : Host restart exploit found by Luigi Auriemma (join packets) InSim : New command /ck cancels any kick or ban votes in progress New command /cv cancels any votes (kick, ban, restart, etc) NLP / MCI minimum time interval reduced to 40 ms (was 50 ms) New collision packet gives details of contact between two cars Longer IS_MST now up to 128 chars / specify sound / send to all FIX : Clutch axis / button was not reported from Controls screen Misc : Misc options : F9 / F10 accelerometer can be shown as one value Improved detection of invalid window positions when starting LFS URL command is now case insensitive - LFS:// or lfs:// both work Security : InSim can no longer be initialised from a URL command Cruise : no need to drive a lap before serving DT / SG penalty Cruise : current lap is not displayed if lap timing is disabled FIX : InSim camera with vertical pitch would cause LFS to crash FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt DOWNLOADS : NOTE : Z28 must already be installed! If it is not, please install Z28 before installing this test patch. PATCH Z28 to Z30 (SELF EXTRACTING) (If you already have Z28) : http://www.liveforspeed.net/file_lfs...Z28_TO_Z30.exe (1.2 MB) PATCH Z28 to Z30 (ALTERNATIVE ZIP) (If you already have Z28) : http://www.liveforspeed.net/file_lfs...Z28_TO_Z30.zip (1.5 MB) DEDICATED HOST Z30 (non-graphical version for hosting only) : http://www.liveforspeed.net/file_lfs...2_DEDI_Z30.zip (1.6 MB) | ||
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Yisc[NL] |
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![]() ![]() Registered Member #18 Joined: Wed Feb 27 2008, 09:50amLocation: Leiden Posts: 300 | WARNING : THIS IS A TEST NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM Hello Racers, here is a new Test Patch : 0.6A1. You can read the story behind this thread in the main forum thread : http://www.lfsforum.net/showthread.php?t=73874 0.6A1 is NOT compatible with version 0.5Z28. 0.6A1 CAN play most version 0.5Z28 replays. 0.6 and 0.5 versions cannot connect to each other. You cannot upload hotlaps made with 0.5Z30 to 0.6A1 because they are test patches. Please keep a backup of your LFS.exe from version Z28 so you can go back to Z28 if there are any problems. Changes from 0.5Z34 TO 0.6A1 : Autocross editor : All autocross objects are now available at all tracks Multiple object selection - press CTRL and click object button Selection can be deleted, copied ( O ), moved ( M ), rotated (, / .) Prevented mouse camera movement between button click and release FIX : Start position sometimes remained active after deleting it Open configuration support : Random time from red to green lights now works with open configs It is now possible to start a qualifying session on open configs Various : All translations have now been updated CTRL+C now clips the mouse so window size cannot be adjusted Admin commands from all connections are now logged (if enabled) If logging is enabled a message is logged when an admin connects The digit "1" now occupies the same screen space as other digits Maximum qualifying time increased from 60 minutes to 240 minutes TC Allowed Slip slider now goes up to 20% (previous maximum 10%) On changing allowed cars disallowed cars will join the spectators Improved multiple line text formatting - Japanese training now ok FIX : It was possible to set qualifying on an autocross layout Hotlapping support : Tyres section in garage - settings for tyre warmer temperatures You can load a layout in hotlap mode (may include start position) NOTE : LFS World hotlaps may include start position - not objects Hotlapping is possible on open configurations (not for LFS World) Exit from pits now results in a clean restart to hotlap position Reliable detection of wall side impacts (e.g. at South City) Pit stops are no longer available in Hotlapping mode Tracks : SO : Removed a ghostly collision object in South City pit lane SO : Removed two barriers embedded in tyre wall (Sprint Tracks) WE : Fixed the position of the reversed configuration finish line KY : Removed some barrier end segment errors from Oval / National InSim : New packet IS_OBH reports information about any object hit New packet IS_HLV reports incidents that would violate HLVC New packet IS_PLC sets allowed cars for individual players New packet IS_AXM to add / remove / clear autocross objects New packet IS_ACR to report (attempted) admin commands Changes from 0.5Z28 to 0.5Z34 : Contact detection and collisions : Improved contact detection with road / walls / pit garage exit Improved collisions with unmovable objects (e.g. red barriers) Unmovable objects (e.g. ramps) now have concrete friction level Improved wheel contact detection to reduce bad car collisions SHIFT+U mode : New free view mode replaces the old "low" and "high" path modes Object or ground targeted by the mouse pointer is now detected Left mouse button moves view point by "dragging" target point Double click to move view point directly towards target point Mouse wheel moves view point towards or away from target point Left + Right mouse buttons rotate view point around the target Arrow key movement follows ground below view point when possible Store up to 10 views per track configuration with SHIFT+NUMBER Recall a stored view with CTRL+NUMBER (or click the button) Click on a car to follow it / look away to stop following List of connections is now displayed in SHIFT+U mode FIX : N key with options on caused overlapping text Autocross editor : Maximum number of autocross objects is now 800 on all tracks Object positioning is much better - using mouse target detection Less CPU / better checks when adding / moving / deleting objects Adding / removing autocross objects no longer resets all objects Added a new Ramp2 like Ramp1 but 2.8 metres wide (at all tracks) Reduced Z-buffer flickering of chalk objects and pit stop markers Speed limit no longer enforced if autocross start position exists FIX : Could click on invisible replay slider when buttons visible FIX : High altitude layout objects appeared under ground on load FIX : Could add marshall circles out of bounds then undeletable Open configurations : New "drive anywhere" open configs (CTRL in track select screen) Open configs can be selected with text command like /track=SO1X Open configs can be used as racing circuits by adding checkpoints Checkpoints can now be up to 62 metres wide to include pit lane Custom layouts race progress / history now stored at LFS World Positions list and blue flags are supported on open configs Optimisations : Frame rate increased - drawing most world objects is much faster Optimised transparent objects (e.g. fences) to help open configs Much better frame rate with many autocross objects (faster draw) Removed continual small memory leaks (materials list corruption) Number plate generation is much faster - reducing pit-out glitch Interface : Unlock screen now renames unnamed player to user name on exit Clicking selected track loads that track (like pressing ENTER) Windows messages processed in a cleaner way (affects key presses) Mouse movements are processed more efficiently (drag / slide) FIX : Mouse look info could go off screen in some languages FIX : An invalid view could be selected when no cars in race FIX : Meeting room scroll bar was invisible in recent versions FIX : Occasionally refuelling did not match set amount Graphics / Audio : Improved display of help text / lesson text / welcome messages F9 tyre diagram and SHIFT+L suspension diagrams now antialiased Improved tyre optimisation - no missing parts of deflected tyres Entry screen logo and frame are now drawn if a dialog box is open FIX : In Driver Options the driver intersected with world objects FIX : Reset from behind a barrier at South City could stop sound FIX : Missing shadow on ground near fences at Autocross track Multiplayer : Wear limit for changing tyres can be set to 100% (never) List of hosts can now show hosts you are not licensed to join Host name is displayed in task bar and window title (if Latin) Dedicated host window now adds new messages without flickering Implemented VOB mod protection (physical changes will cause OOS) Host options are now readable when opened from game setup screen Default host IP address is now 127.0.0.1 (address of local host) CTRL+SHIFT now displays time and date in all multiplayer replays Removed TCP filter that allowed old versions in the list of hosts FIX : On joining host, cars not past finish line showed wrong lap FIX : Some problems resulting from multiple requests to join race FIX : Pit stop did not end if car was knocked out of the pit lane FIX : Some crashes that could result from an invalid unlock state FIX : Some missing images (e.g. track select) caused LFS to crash FIX : Suspension could incorrectly stay broken on remote computer FIX : It was possible to get stuck on the track selection screen FIX : Host restart exploit caused by multiple join packets Text commands : New command /ck cancels any kick or ban votes in progress New command /cv cancels game votes (restart / end / qualify) Command /modified=yes allows a private host to avoid CP checks InSim : NLP / MCI minimum time interval reduced to 40 ms (was 50 ms) New packet IS_CON reports details of contact between two cars Longer IS_MST now up to 128 chars / specify sound / send to all Lap timing info added to IS_RST (standard / custom / checkpoints) OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack Security : InSim can no longer be initialised from a URL command FIX : Clutch axis / button was not reported from Controls screen FIX : IS_BTN did not allow documented limit of 240 characters Misc : New Ukrainian translation included Hungarian translations of training lessons updated Misc options : F9 / F10 accelerometer can be shown as one value Improved detection of invalid window positions when starting LFS URL command is now case insensitive - LFS:// or lfs:// both work Cruise : no need to drive a lap before serving DT / SG penalty Cruise : current lap is not displayed if lap timing is disabled FIX : InSim camera with vertical pitch would cause LFS to crash FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt DOWNLOADS : NOTE : Z28 (or later) must already be installed! If it is not, please install Z28 before installing this test patch. PATCH Z28 to 0.6A1 (SELF EXTRACTING) (If you already have Z28) : http://www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z28_TO_6A1.exe (2.2 MB) PATCH Z28 to 0.6A1 (ALTERNATIVE ZIP) (If you already have Z28) : http://www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z28_TO_6A1.zip (2.7 MB) DEDICATED HOST 0.6A1 (non-graphical version for hosting only) : http://www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_6A1.zip (1.6 MB) | ||
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